This article describes how I incorporated an AR-based community media project into a recent undergraduate course on environmental rhetoric, which featured a partnership with the Denver Museum of Nature & Science (DMNS). With the support of DMNS staff in Creative Technology and Exhibits, students in the course researched and wrote curated materials designed for the museum’s extensive Wildlife Exhibits. Built with readily available mobile technologies, their projects augment the Wildlife Exhibits’ existing print-based text panels (which convey scientific information about the animals) with additional layers of digital texts and multimedia that speak to ways in which these animals have inhabited the human imagination in art, film, literature, and mythology.